How would Donald Knuth fare in a Futurice developer interview? Not very well, I imagine.
What will happen in the next 2 to 5 years in the development of AR and VR? In this second post - as we explore whether the technology is finally mature enough to have a mainstream impact - we look at the issues on a more detailed level: portability, control and touch.
Is the current groundswell yet another round of short-term hype for AR and VR? Until now, the technology been unable to fulfill its lofty promises. Now we are finally at a point where VR and AR are usable and capable of reaching a wider audience. It’s here to stay, despite the fact that the technology is still in its infancy and will develop in leaps and bounds over the next few years. Here are a few educated guesses about where things are headed in the next 2-5 years - how will things like size, power and controls change over time and when will we get true portability, spatial understanding and touch.
In which Berlin-based design strategist Neil Calderwood joins the dots between digital services and a fringe religious sect.
In the context of IoT, You need to do various types of design, from industrial product design to service and business design. All of these factors have their impact to the total UX and the task of designing in this context may feel quite overwhelming. To make it a little easier, I have gathered my list of the 7 most important design principles.
The above is indicative of the reaction of our employees this morning. It’s honest feedback for what we’re doing as an organisation. Today…
Futurice invests half a million euros worth of work on charity projects in 2017. This is how we select the projects.
On the 2nd of March 2017, Futurice gave a workshop with the IoT Service Kit at the inauguration of Neugelb's new premises, the inhouse service design agency of German Commerzbank